Who it is for
Your playgroup
You meet at the same table most Fridays. Six of you, sometimes eight, and one who always says maybe. Möte keeps that night for you: who is coming, who plays whom, how long the round has left, and who was crowned at the end.
The host
Post the night, pick the format and pair each round in one tap.
The players
Answer the summons, report your match and watch your card grow.
The table
Put the round clock and the standings on the TV for everyone to see.
How a night runs
Four parts, every Friday
From the first invite to the last crown, the whole night lives in one place.
The summons
Post the night to your playgroup. Friends answer Going, Maybe or Can’t, and a candle lights for each one coming, so you know how many chairs to pull up.
8 candles lit · 4 still deciding
- Riley
- Sam
- Casey
- Jordan
- Morgan
- Quinn
- +2
The pairing
Swiss, single elimination or Commander pods. One tap pairs the round with no rematches, and the winner reports the match from their phone.
Table 2Riley wonRileyMorgan2games1The clock
One round clock on every phone and on the TV beside the table. When the sand runs out, the round ends.
The crowning
Standings with true tiebreakers, a champion for the night, and honors that stay on each player’s card.
- Rank 1Riley9 points
- Rank 2Sam6 points
- Rank 3Quinn6 points
Your familiar
Bring a familiar
Every player picks a familiar and a glow. It sits beside your name, stands on your card and grows with the nights you play.
- Raven
- Cat
- Wick
- Slime
- Haunt
- Mimic
- Skeleton
- Tome
- Gnome
- Goblin
- Acolyte
- Margherita
- initiateYour first night
- regular5 nights
- veteran15 nights
- legend40 nights
Your hall
Five realms, by night and day
The host picks the realm your hall lives in. Every screen follows it, on the phone, on the web and on the TV.
Emberhold
Soot, hearth and ember.
Pull up a chair.
Start a playgroup in a minute. Your friends join with one invite, and the first night is yours to write.